A Grana Games production
Stupid Sized Tank firing in a desert battlefield

In Development  —  Godot 4 + Jolt Physics

STUPID SIZED TANK

You start with the worst tank ever built.
You may end up piloting the ultimate landship with a gunner named Bob — or as a chalk outline beside a heap of stupid sized tank parts.

itch.io · Steam · Windows + Mac

What it is

"The Tsar Tank was a 60-ton wheeled monument to bad ideas that somehow almost worked, but didn't and lived in a ditch. This game asks: what if we put a laser cannon on this thing and gave it like, four wheels?"

The world throws increasingly organized, morale-driven enemies across randomly generated battlefields — badlands, city streets, sandy dunes. Your prototype is a liability. Every mission rewards upgrade points. You spend them turning that liability into something unreasonable.

Tracks. Coaxial cannons. Trophy active protection. Drones. Railguns. And a crewman named Bob who gets genuinely dangerous the longer he survives.

Engine Godot 4.3 + Jolt Physics
View First-person cockpitExterior 3D inspect view on toggle
Levels Procedurally generatedBiome rules, random layout
Enemies Dynamic AI + morale system
Shipping itch.io → Steam
Status Sprint 1 in progress
Version V0.1 (alpha)
Lines of code 0
Dev hours 0

Dev Footage

Early build. Real engine.
Real physics.

Raw gameplay — Sprint 1

Clip 01 — Dev Build
Clip 02 — Dev Build

Core Systems

Built around one idea:
the machine gets worse before it gets better.

01

The Upgrade Loop

Every mission degrades the tank and rewards you with points to make it less terrible. Wheels, tracks, cannons, drones, railguns — the distance between the starting machine and the endgame machine is the whole game.

02

First-Person Cockpit

You see what the crew sees. Instruments, viewports, chaos. Toggle to an exterior 3D view to inspect your tank or read the battlefield — not for fighting.

03

Enemy Morale System

Kill enough of a force and they break. Kill their commander and they scatter. Stay near their commander and they fight harder. Every engagement is dynamic.

04

Bob

Your crewman. Repairman. Master gunner. He levels up across missions. Keep Bob alive.

05

Bail Out

When the tank is done you might not be. Fight on foot, reach friendly lines, get picked up by a rescue vehicle or helo, live to fight another day.

06

Randomized Biomes

Same terrain rules every time — badlands, city streets, sandy dunes — different layout every mission. Nothing plays the same way twice.

07

Tactics

Hull-down employment. Concealment. Cover. The tank is enormous and obvious. Using terrain is the difference between surviving and not.

08

Medals

Heroism in extreme circumstances gets recognized. Commendations for the moments you'll want to tell someone about.

Late-game upgrades

TracksCoaxial CannonsMissiles Trophy APSRailgunFlamethrower CoilgunMortarEnergy Weapons Drone ScoutsDrone CarriersAirstrike Artillery Call-InNight VisionThermal Vision IR SmokeGyro StabilizationAI Targeting Stealth SystemsRemote WeaponsAdvanced Armor TracksCoaxial CannonsMissiles Trophy APSRailgunFlamethrower CoilgunMortarEnergy Weapons Drone ScoutsDrone CarriersAirstrike Artillery Call-InNight VisionThermal Vision IR SmokeGyro StabilizationAI Targeting Stealth SystemsRemote WeaponsAdvanced Armor

Development Roadmap

9 sprints. ~28 weeks.
Two ship gates.

01
Tank chassis, FPV cockpit & exterior view 3 weeks  ·  In progress
02
Core weapons & combat loop 3 weeks
03
Enemy AI & morale system 3 weeks
04
Procedural battlefield generation 3 weeks
05
Upgrade tree & Bob 3 weeks
06
Bail-out, foot combat & advanced tactics 3 weeks
07
Polish pass 2 weeks  ·  itch.io release
08
Late-game upgrade tier 4 weeks
09
Steam release 2 weeks  ·  Windows + Mac

Support the studio

One person.
One stupid tank.

Grana Games is a one-person studio based in Washington, DC. If you'd like to help get Stupid Sized Tank out of the garage and onto your screen, any amount goes directly toward development — assets, tools, and the occasional energy drink that makes the bad ideas start sounding good.

No subscription. No rewards tiers. Just a button you push if you feel like it.

♥  Support on Ko-fi

Ko-fi takes no platform cut. 100% goes to the developer.

Stay in the loop

Be first to know
when it launches.

One email when it hits itch.io. One when it lands on Steam. That's it.

No spam. No newsletters. Just launch news.